Building systems, games, and tools that scale.

I'm Germano Eichenberg (gin), a software engineer from Brazil. I design and build high-performance software, distributed systems, and game experiences.

Projects

  1. UnityECSGame Dev
    Anchorfall

    A spell-crafting game with base building and automation, set in a world where chaos and order have been thrown out of balance.

  2. Three.jsWebGL
    Voxel Terrain

    Procedural voxel terrain with Three.js, featuring FBM noise, greedy meshing, and dynamic tree generation.

  3. GoDistributed Systems
    nirn-proxy

    Distributed transparent REST proxy for the Discord API; rate-limit aware, multi-bot, version-agnostic.

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