Building systems, games, and tools that scale.
I'm Germano Eichenberg (gin), a software engineer from Brazil. I design and build high-performance software, distributed systems, and game experiences.
Projects
- UnityECSGame DevAnchorfall
A spell-crafting game with base building and automation, set in a world where chaos and order have been thrown out of balance.
- Three.jsWebGLVoxel Terrain
Procedural voxel terrain with Three.js, featuring FBM noise, greedy meshing, and dynamic tree generation.
- GoDistributed Systemsnirn-proxy
Distributed transparent REST proxy for the Discord API; rate-limit aware, multi-bot, version-agnostic.