Gin's tech shack

I'm Gin, a software engineer from Brazil. I'm a tech-masochist who enjoys being knee-deep in complex problems with many moving parts. You might know me from my work on Dyno, the Discord bot. I've scaled services to billions of events, wrangled bare metal, hoarded metrics like a glutton and recently started developing a game.

You can expect rambles about game development, AI, performance and distributed services. Sometimes these rambles may be useful, but no promises.

Projects

  1. UnityECSGame Dev
    Anchorfall

    A spell-crafting game with base building and automation, set in a world where chaos and order have been thrown out of balance.

  2. Three.jsWebGL
    Voxel Terrain

    Procedural voxel terrain with Three.js, featuring FBM noise, greedy meshing, and dynamic tree generation.

  3. GoDistributed Systems
    nirn-proxy

    Distributed transparent REST proxy for the Discord API; rate-limit aware, multi-bot, version-agnostic.

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