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My stance on AI
ai ramble16/01/2026There has been a strong move against AI, especially in game development circles. I understand where these people are coming from, but it is a stark contrast to the way AI is being cherished in development circles. Since I'm developing a game, I want to voice my thoughts about AI and tell you where I stand. Art & Music First and foremost, I do not and will not use AI to generate art assets. Art is one of those areas where a human touch adds immense value. I think using AI generated assets is a...
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Pixel-perfect GI Without Ray Tracing
game-dev tech-post gi07/01/2026Hi! I'm building Anchorfall with a visual style inspired by Core Keeper: chunky pixel art with dynamic lighting, sharp shadows, and real-time global illumination. To achieve that, I built a custom lighting pipeline that does direct light, indirect light (GI), pixel-perfect shadows and gives strong artistic control. It isn't physically accurate, but fits pixel art games well. It's inspired by Core Keeper's own lighting system (which uses heat diffusion in their pipeline) and David Maletz's work...