<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Gin&apos;s Blog</title><description>Thoughts on software engineering, game dev, and more</description><link>https://gin.codes/</link><item><title>The Slop Machine Needs a Pilot</title><link>https://gin.codes/blog/the-slop-machine-needs-a-pilot/</link><guid isPermaLink="true">https://gin.codes/blog/the-slop-machine-needs-a-pilot/</guid><description>The machine writes code. You still own the booboos.</description><pubDate>Mon, 27 Apr 2026 00:00:00 GMT</pubDate></item><item><title>My stance on AI</title><link>https://gin.codes/blog/ai-stance/</link><guid isPermaLink="true">https://gin.codes/blog/ai-stance/</guid><description>Thoughts on the morality of using AI for game development</description><pubDate>Fri, 16 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Pixel-perfect GI Without Ray Tracing</title><link>https://gin.codes/blog/gi-diaries/</link><guid isPermaLink="true">https://gin.codes/blog/gi-diaries/</guid><description>A deep dive into a custom light pipeline for pixel art games</description><pubDate>Wed, 07 Jan 2026 00:00:00 GMT</pubDate></item></channel></rss>